|Savage Continent tells the story of Europe after the end of World War II. This book for me is well written but gave me no new insights into the subject. Why the book is well set out I quite often found myself skipping over sections. With that in mind I would recommend this book for someone new to the subject matter as it does give a good overview.|
As one would expect this book is filled with some rather disturbing scenes of the violence that swept across Europe in the wake of the war. I found tha...moSavage Continent tells the story of Europe after the end of World War II. This book for me is well written but gave me no new insights into the subject. Why the book is well set out I quite often found myself skipping over sections. With that in mind I would recommend this book for someone new to the subject matter as it does give a good overview.
As one would expect this book is filled with some rather disturbing scenes of the violence that swept across Europe in the wake of the war. I found that this was not balanced by some of the positive aspects and stories from this period. As an avid World War II buff I admit that this period of time was just as violent as the actual war, but this was just one aspect of the period. This book did not paint the complete picture of post war Europe and that for me stopped this book from being a 5 star read.
|Illustration: Whitcomb Judson's clasp locker|
|Original 1917 Patent|
This original game was enjoyable but although patented it was not taken up by a manufacturer until 1910 when it was published in the US by the Economic Game Company of New York. Apart from commercial distribution, it spread by word of mouth and was played in slightly variant home-made versions over the years by Quakers, Georgists, university students and others who became aware of it. As it spread, its rules were changed, most notably in dropping the second phase of the game during which a Land tax was introduced to replace the other taxes, and the shortened game became known as "Auction Monopoly".
In 1933, Charles B. Darrow played a game on oil cloth on his kitchen table, fell in love with the game's exciting promise of fame and fortune. He played "Monopoly" at home with his family and friends. But others soon heard of the game and ordered sets of their own. Later that year Charles Darrow patented and sold copies of the game as his personal invention. Darrow went to work, making hand-made copies of Monopoly and selling them for $4.00 apiece.
"Almost exactly this same game as played at Williams was put on the market in Indianapolis early in 1932 through L. S. Ayres & Co. The name was changed to Finance for trademark reasons. Dan Layman's predecessor Finance. That cost more money: $10,000. But none of it went to Layman. A victim of the Great Depression, broke and desperate for money, he had sold his interest in Finance to a small games manufacturer, David W. Knapp, for $200.
|As prequels go this book delivers a tale that wets ones appetite for more. In this tale we are introduced to a futuristic world which has been devastated by a nuclear war. We find our hero sitting in a cell awaiting his fate in the isolated community of Red Denver. This book tells the story of how he got there and what he has to face to survive.|
By the end of this short story you have a good sense of the world it is set in and what makes our hero tick. The story by itself is entertaining if not a...mor